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Scale Conversion Reference

Slicer percentages for converting miniatures between tabletop systems. These are the numbers I use, based on a 175cm human baseline with eye-level measurement. I print on a Bambu Lab A1 Mini. Your settings may differ.

Last updated: 2026-06-05

Conversion Matrix

Eye level measurements

1:100 Military

1:35 (Model Kit)

285.7%

1:100 Military

28mm True Scale

160.0%

1:100 Military

32mm Heroic

182.9%

1:100 Military

35mm (Legion)

200.0%

1:100 Military

40mm (Shatterpoint)

228.6%

1:100 Military

75mm (Display)

428.6%
Popular

1:35 Military

28mm True Scale

56.0%

top of head: 61.3%

Popular

1:35 Military

32mm Heroic

64.0%

1:35 Military

35mm (Legion)

70.0%

1:35 Military

40mm (Shatterpoint)

80.0%

1:35 Military

75mm (Display)

150.0%

1:48 Quarter Scale

1:35 (Model Kit)

137.1%
Popular

1:48 Quarter Scale

28mm True Scale

76.8%

1:48 Quarter Scale

32mm Heroic

87.8%

1:48 Quarter Scale

35mm (Legion)

96.0%

1:48 Quarter Scale

40mm (Shatterpoint)

109.7%

1:48 Quarter Scale

75mm (Display)

205.7%

1:56 Bolt Action

1:35 (Model Kit)

160.0%
Popular

1:56 Bolt Action

28mm True Scale

89.6%

1:56 Bolt Action

32mm Heroic

102.4%

1:56 Bolt Action

35mm (Legion)

112.0%

1:56 Bolt Action

40mm (Shatterpoint)

128.0%

1:56 Bolt Action

75mm (Display)

240.0%

1:72 Small Scale

1:35 (Model Kit)

205.7%

1:72 Small Scale

28mm True Scale

115.2%

1:72 Small Scale

32mm Heroic

131.7%

1:72 Small Scale

35mm (Legion)

144.0%

1:72 Small Scale

40mm (Shatterpoint)

164.6%

1:72 Small Scale

75mm (Display)

308.6%

28mm (D&D)

1:35 (Model Kit)

178.6%

28mm (D&D)

32mm (Warhammer)

114.3%

top of head: 116.1%

28mm (D&D)

35mm (Legion)

125.0%

28mm (D&D)

40mm (Shatterpoint)

142.9%

28mm (D&D)

75mm (Display)

267.9%

32mm Heroic

1:35 (Model Kit)

156.3%

32mm (Heroic)

28mm (D&D)

87.5%

top of head: 95.4%

32mm Heroic

35mm (Legion)

109.4%

32mm Heroic

40mm (Shatterpoint)

125.0%

32mm Heroic

75mm (Display)

234.4%

35mm (Legion)

1:35 (Model Kit)

142.9%

35mm (Legion)

28mm (D&D)

80.0%

35mm (Legion)

32mm (Warhammer)

91.4%

35mm (Legion)

40mm (Shatterpoint)

114.3%

35mm (Legion)

75mm (Display)

214.3%
Technical guide

Why is miniature scale inconsistent?

Five things I learned after mixing up miniatures from six manufacturers and measuring them with calipers. The numbers on the box rarely match the model.

I have been burned by this enough times that I built a calculator. You buy a box labeled "28mm," paint them up, and they look like teenagers next to your existing squad. One company's 28mm is another's 30mm. The industry ruler is made of rubber.

This is not poor quality control. It is scale creep — a decades-long drift where miniatures slowly put on bulk. I have watched players tear their hair out trying to build a coherent army. The truth is that "scale" in wargaming is less a mathematical constant and more a stylistic suggestion. To build a uniform force, you need to look past the label and understand the math.

1

Why does a 28mm miniature measure 30-32mm?

The discrepancy starts with where the manufacturer places their ruler. Historically, a 175cm human mapped to a 1:60 ratio — the "1 inch = 5 feet" standard. Mathematically that is 30mm. So why call it 28mm?

The answer is the reference point. As Alkony notes, manufacturers rarely tell you where they stop measuring:

"A 28mm miniature means that the size of the miniature will be 28mm from the feet of the mini to the chosen reference point."

— Alkony

In most cases that reference point is eye level, not top of head. It is easier for a sculptor to find the eyes than the crown of a head hidden under a helmet. Add the forehead and headgear, and a "28mm" model is actually 30-32mm in practice.

You are often buying 32mm models that have been grandfathered into a 28mm label for historical reasons.

2

Why do 1:48 tanks look better with 28mm infantry than 1:56?

Bolt Action says the official vehicle scale is 1:56. On paper this is correct for 28mm. Walk into any tournament and you will see Tamiya 1:48 kits dominating the motor pool. This is not an accident.

Warlord Games has an internal inconsistency. Their metal miniatures are traditional 28mm (closer to 1:52 or 1:56), but their newer plastic sprues are actually 32mm. These plastics are taller and bulkier, so a true 1:56 tank looks like a toy next to them. The volumetric bulk of the infantry makes the vehicle look like the crew would not fit inside.

"I believe they fit with the oversized nature of Warlord's infantry better than the actual Warlord tanks themselves."

— Reddit, r/boltaction

There is also a fiscal reality: 1:48 Tamiya kits are widely available at hobby shops and often cost half the price of official wargaming-branded 1:56 kits.

For the technical hobbyist, 1:48 is a rare win-win: better visual proportions and lower cost. Use our 1:48 to 32mm conversion and see how it looks on your table.

3

Why do miniature hands keep getting bigger?

"Heroic Scale" is not a lack of anatomical skill. It is a functional design choice. From three feet away — the standard tabletop distance — a realistically proportioned 28mm head is roughly the size of a peppercorn.

"From a tabletop distance, a realistically scaled figure will have unintelligible hands and heads, and if they are scaled up to be readable, the feet look tiny."

— Zandoria Studios

Sculptors exaggerate heads, hands, and weapons to make models readable and easier to paint. This has led to what Warlord Games forums call the "Stay Puft Marshmallow Man" effect.

You can see this in the new plastic German Veteran and US Airborne kits. They are so puffy that they are incompatible with older true-scale kits. A new-style arm on an old-style body looks like a prosthetic from a different species.

Before you commit to a conversion, cross-reference the source scales in our conversion matrix above.

4

How much height does a miniature base add?

The most overlooked factor is not the model. It is the plastic disc it stands on. Infantry are almost always based on 2mm to 5mm thick plastic. Vehicles in historical games are often left unbased.

This creates a 3-5mm false height. A 32mm soldier on a 4mm base has his eye level at 36mm above the table. Next to a 1:56 Tiger tank resting directly on the mat, he towers over the engine deck.

This gap is why official scales feel wrong. The base raises the infantry's effective scale while the vehicle stays grounded.

3D printing is the equalizer. You no longer have to accept the manufacturer's fixed height. You can scale digitally to compensate for base thickness and ensure infantry and armor share the same visual horizon. Our Scale Engine accounts for both eye level and top of head methodologies.

5

How do I calculate scale conversions for 3D printing?

Digital manufacturing shifts power from the factory to the player. Using a 175cm human baseline, I bridge the gap between 28mm (D&D/Historical) and 32mm (Warhammer/Modern) systems. When mixing STL files from different designers, you need to account for both measurement methodology and material physics.

What I do in practice

28mm true scale to 32mm heroic

I set my slicer to 114.3% for eye level, or 116.1% for top of head.

Material compensation

PLA and PETG shrink under 0.5% during cooling. I do not add compensation for FDM because the effect is smaller than normal print variation.

The number I actually use

To match a realistic 28mm soldier to a modern heroic system with material cooling accounted for, I land on 115.8%. Your printer may want something different.

You will find these in the conversion matrix above.

Scale conversion FAQ

What percentage do I scale 28mm to 32mm?
Set your slicer to 114.3% when converting 28mm to 32mm and measuring to eye level. For top-of-head measurement, use 116.1%. FDM materials do not need additional compensation.
How big is a 28mm miniature in real measurements?
A 28mm miniature represents a 175cm human at approximately 1:56 to 1:60 scale. The figure itself stands about 30-32mm to the top of the head, with the eye level at 28mm. Base thickness (typically 2-5mm) adds to the total height on the table.
What is the difference between 28mm and 32mm scale?
28mm measures to eye level of a 175cm human. 32mm "Heroic" scale exaggerates proportions for paintability: heads and hands are larger relative to the body. The actual height difference is 14.3%, but the increased bulk makes the gap feel larger on the table. Full conversion guide
What scale is 1:35 in mm for miniatures?
1:35 scale equals approximately 50mm for a 175cm human measured to eye level. Military model kits in 1:35 are significantly larger than standard 28mm tabletop miniatures. To mix 1:35 vehicles with 28mm infantry, scale the vehicle down to 62.5%.
Does PLA or PETG shrink after printing?
Barely. PLA and PETG can shrink 0.2% to 0.5% as they cool from printing temperature. This is small enough to ignore for miniature scaling. I do not add compensation for FDM because over-extrusion and cooling shrinkage tend to cancel each other out.
Why do 1:48 tanks look better with 28mm infantry than 1:56?
Modern 28mm plastic miniatures from manufacturers like Warlord Games are closer to 30-32mm in practice. A true 1:56 tank looks small next to them. 1:48 Tamiya kits match the heroic proportions better and are often cheaper than official wargaming vehicles. Use our 1:48 to 28mm guide and see how it looks on your table.
What does "Eye Level" vs "Top of Head" mean in miniature scale?
Eye Level measures from feet to eyes (160cm on a 175cm human). Top of Head measures to the crown. The 15cm difference creates a 5-10% variance in scale calculations. Fantasy miniatures typically use eye level to account for helmets and hats. Historical kits often use top of head. Our matrix includes both values where relevant.
How do I scale STL files for different tabletop games?
Find your source and target scales in the conversion matrix above, then apply uniform scaling (XYZ) in your slicer. Always print a test piece before a full batch. The stlscale converter automates this with source and target selection.

Calculations by using a 175cm human baseline

Need a specific conversion?

The stlscale engine gives you the percentage for any source and target scale. Select your systems, choose eye level or top of head, and get the slicer value instantly.

Launch stlscale